Played late with the monitor nearly muted and realized how much the sampled speech and footsteps carry the mood.
It is one of those games where audio is not decoration; it is the building.
Impossible Mission: sound on or you are missing half the game
2 replies · opened AUG 10 ago
The speech announces immediately that this machine is going to show off. Correct decision.
The footsteps also tell you whether a jump felt right before the character lands. Great feedback.
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