Animating water tiles by rotating a few character definitions. It works, but I am currently copying more bytes than the effect deserves.
Do you keep a small list of changed character indices and touch only those each frame?
Character-set animation without copying everything
2 replies · opened JUL 29 ago
Yes. Update only the characters that change, and spread work across frames if the motion tolerates it.
Three good water frames beat eight nearly identical ones. Spend the saved bytes on a tiny fish.
Want to add to this transmission?
SIGN IN TO REPLY →